Lab Facilities and Equipment

The Linguistic and Assistive Technologies Laboratory (LATLab) is housed in a research space in room 2530 of the Golisano Building on the Rochester Institute of Technology (RIT) campus. You can find directions to the laboratory on the Directions page.

The LATLab has been furnished to be functional for research activities and to be a comfortable and welcoming environment for people visiting for experimental studies.  The Department of Information Sciences and Technologies also maintains several computer laboratories and meeting spaces that can be reserved for use by faculty research projects.

Panorama of the LATLab..
Motion-capture equipment recording in the laboratory.
Motion-capture equipment recording in the laboratory.
Motion-capture equipment recording in the laboratory.
Motion-capture equipment recording in the laboratory.


The laboratory has several graphics workstations, desktop computers, tablets, and laptops.  In addition, the lab has equipment for motion-capture (used for sign language research):

  • Two 22-Sencor Wireless Cybergloves from Immersion Corporation (used to digitize the configuration of a human’s hand).
  • Animazoo IGS-190 human inertial motion capture suit.
  • Intersense IS-900 inertial/acoustic hybrid motion-capture system, four-sensor configuration.
  • Applied Science Laboratories Model H6 head-mounted optics eye-tracking system with EYE-HEAD integration software for head-movement compensation.
  • Applied Science Laboratories Model D6 desktop-mounted remote optics eye-tracking system for user-interface studies.
  • Microsoft Kinect v2 sensors
  • LEAP Motion Controllers

In addition to RIT computer resources (including a campus-wide wireless network), the Golisano College of Computing and Information Sciences maintains its own network and computer facilities with full-time computing staff members.  Resources include: e-mail and web servers, networked printing facilities, and a high-speed college network. 


The LATLab also has the following software resources:

  • Embots EMBR human-motion planning and animation synthesis software from DFKI.
  • Autodesk Motion-Builder, the software used to collect motion-capture data and apply it to a virtual human skeleton.
  • Visage Technologies software: Visage SDK with Face-Tracking software, Visage Life, and Visage Interactive. This project uses character animation software from Visage Technologies AB ( under the free Academic License.
  • SignStream Sign Language Video Annotation Software (developed as part of the American Sign Language Linguistic Resource Project at Boston University).
  • ELAN Video Analysis and Annotation Software
  • SignSmith Studio, ASL Dictionary, ASL Animations, and GestureBuilder software from Vcom3D.
  • Camtasia Studio screen-capture and recording software.
  • Video processing software, including Final Cut Pro and Compressor

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